Efektivitas Media Pembelajaran Board Game terhadap Hasil Belajar Peserta Didik Mata Pelajaran Pendidikan Pancasila di SD Negeri 075110 Lasara Berua
DOI:
https://doi.org/10.29407/jsp.v9i1.1593Keywords:
Learning Media, Board Game, Learning OutcomesAbstract
The purpose of this study to describe the effectiveness of the use of conventional learning media based on Board Games on the learning outcomes of fourth-grade students in the Pancasila Education subject at SD Negeri 075110 Lasara Berua. This study was motivated by the low learning outcomes of students and the adjustment of learning media needs according to the cognitive development stage of elementary school-aged children who are at the concrete operational stage. This study uses a quantitative approach with a one-group pretest-posttest design. The research subjects were fourth-grade students selected by total sampling or saturated samples. Data collection techniques were carried out through tests, observations and documentation. Data analysis was carried out through prerequisite analysis tests including normality and homogeneity tests, as well as paired hypothesis tests. The results of the study indicate that the use of board game media is effective on student learning outcomes. This is evidenced by the results of paired hypothesis tests which show a significance value of 0.000 <0.05. These results indicate that the effectiveness of the use of board game media has not fully reached the high category on student learning outcomes because learning experiences can be influenced by various other factors not examined in this study, such as students' initial abilities, learning motivation or learning environment conditions.
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